Wednesday, June 25, 2008
Tuesday, June 24, 2008
In a world flooded with basic introductory books on major 3D packages (cough*Maya*cough), Scott Spencer's 'ZBrush Character Creation: Advanced Sculpting Techniques', while quite a mouthful is a breath of fresh air. This is not a book that focuses on a pure beginner. Understanding the concepts of a 3D environment and mild experience with ZBrush are huge advantages in getting the most out of this book. That is not to say this book is not accessible to those who are not proficient in ZBrush. It covers many of the basic concepts, but covers them in such depth, that it would be easily overwhelming to a beginner.
The book begins by explaining the relationship to traditional sculpting techniques, to those applied while digital sculpting in ZBrush. This is one of the great strengths of the book. It covers not only the technical aspects of ZBrush, but also the artistic, the true driving force and advantage of ZBrush. From this initial chapter, you will then be lectured on such topics as; Sculpting Techniques, Detailing, PolyPainting, ZSpheres, and Displacement mapping, among many, many other topics I will let you discover for yourself.
Another great strength of this book is the mini-tutorials from various other artists that are added into the already information-packed pages. Contributing artists include; Cesar Dacol, Ian Joyner, Jim McPherson, Zach Petroc, Alex Alvarez, Ryan Kingslien, and Fabian Loing. Having all of these different techniques and perspectives on the art of digital sculpting, adds a lot of knowledge and expertise to this book.
I cannot say enough towards the value of this book. It is hands down the best ZBrush resource available in print as of this time. I hope that Scott and company with continue to share their extensive knowledge of the arts and of technology with the digital art community.
Monday, June 23, 2008
Saturday, June 21, 2008
Here are some updates on the female bust. I reformed some of the face/neck, and added a quick shirt as a subtool. I used renders with a variety of different matcaps to show the model in different lightings and with different cavity shadows. I think it is looking more and more like a female as i progress through it.
Friday, June 20, 2008
Friday, June 6, 2008
So I have been overwhelmed as of late. Finals at the end of school....Moving home for the summer....finding a job...reuniting with friends. However know I am all settled in and ready to get back to my Zbrush studies. Here are a few quick scults from 3DPolyPlanes I have done in the past few days, and an update on the female head. Her eyes are a little messed up, I am fairly certain that I will be reworking them soon. Thanks for view.
*I also received Scott Spencers new book, Zbrush Character Creation: Advanced Digital Sculpting, which upon completion, will be posting a review of. I can say so far its awesome!