I finished the barrier today. It was a good exercise. Textures painting in Photoshop. Render from the Maya viewport. Maya sucks at rendering normal maps.
I have been working in 3D for since Spring of 2007. I am focusing on environment/prop modeling, texturing, character design/creation, and lighting/rendering. I am currently studying Computer Graphics and Digital Art at Springfield College, class of 2010, and just finished up a semester abroad at the the Gnomon School of Visual Effects in Los Angeles, CA. I eventually hope to work as a digital artist for either the game or film industry.
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