Thursday, October 2, 2008

Threedy Sculpting Challenge #9: Magic Staff



this is my staff so far. i am going for like a troll-witch doctor type staff (notice the somewhat shortened proportions) it will eventually have shrunken heads or skulls on it or something using the 3 allowable trinkets. so far i have the basic forms of a gnarled staff.

Friday, September 19, 2008

Monday, September 15, 2008

Female Anatomy Study




I started my first female anatomy study today. I think the progress is decent so far.

Monday, September 8, 2008

I'm Back!




So this was a super busy summer, full of work, photography and social issues, resulting in a lack of time for 3D. But now that I am back at school, 3D takes the front seat again! I am getting my skills up for my semester at Gnomon this coming spring. Here is a head study I created today. Enjoy!

Saturday, July 5, 2008

Wednesday, June 25, 2008

Another face study




Here is another face study I have been working on. Supposed to be sort of a smirking expression. Used photos of my own face as a reference.

Tuesday, June 24, 2008

Review of 'Zbrush Character Creation: Advanced Sculpting Techniques' by Scott Spencer




In a world flooded with basic introductory books on major 3D packages (cough*Maya*cough), Scott Spencer's 'ZBrush Character Creation: Advanced Sculpting Techniques', while quite a mouthful is a breath of fresh air. This is not a book that focuses on a pure beginner. Understanding the concepts of a 3D environment and mild experience with ZBrush are huge advantages in getting the most out of this book. That is not to say this book is not accessible to those who are not proficient in ZBrush. It covers many of the basic concepts, but covers them in such depth, that it would be easily overwhelming to a beginner.
The book begins by explaining the relationship to traditional sculpting techniques, to those applied while digital sculpting in ZBrush. This is one of the great strengths of the book. It covers not only the technical aspects of ZBrush, but also the artistic, the true driving force and advantage of ZBrush. From this initial chapter, you will then be lectured on such topics as; Sculpting Techniques, Detailing, PolyPainting, ZSpheres, and Displacement mapping, among many, many other topics I will let you discover for yourself.
Another great strength of this book is the mini-tutorials from various other artists that are added into the already information-packed pages. Contributing artists include; Cesar Dacol, Ian Joyner, Jim McPherson, Zach Petroc, Alex Alvarez, Ryan Kingslien, and Fabian Loing. Having all of these different techniques and perspectives on the art of digital sculpting, adds a lot of knowledge and expertise to this book.
I cannot say enough towards the value of this book. It is hands down the best ZBrush resource available in print as of this time. I hope that Scott and company with continue to share their extensive knowledge of the arts and of technology with the digital art community.

Head Study Update


I think I have finished with this. I refined some of the forms/masses, changed some of the facial proportions, and polypainted it. I think it looks alright.

Monday, June 23, 2008

3 Hour Head Study




Here are images of a head study I have sculpted in little over 3 hours. I am not done with this piece, but the modeling phase is nearing completion. I have plans to texture this as well.

Saturday, June 21, 2008

female bust update 6/22




Here are some updates on the female bust. I reformed some of the face/neck, and added a quick shirt as a subtool. I used renders with a variety of different matcaps to show the model in different lightings and with different cavity shadows. I think it is looking more and more like a female as i progress through it.