Monday, April 21, 2008

Endorphin Animation System

I found this on YouTube and thought it was fascinating. This is the animation/physics engine being used for upcoming games such as GTA IV, and Star War: The Force Unleashed (Fall 2008).

It a pretty interesting program, worth viewing in my opinion!

Sunday, April 20, 2008

Female Head Study

Two hours of work so far. still needs hair, but that is for morning!

Saturday, April 19, 2008

Ryan Kingslien Gnomonology Tutorial Review

Well I am proud to say that I may be one of the first people to complete the series of videos, "Sculpting a Female Bust", and all I can say is "Wow". Ryan lends his insight about sculpting and blocking in the forms and details of the female face, as well as how to create beautiful, natural looking hair from another subtool. We get a chance to watch a real master at work as Ryan demonstrates and extensively explains his work-flow and use of tools

Ryan truly has an extensive artistic and technical knowledge of 3D sculpting. The 4 videos were well worth my $12. I will be watching them again soon, and as I sculpt my next busts.

Congrats Ryan, and I hope to see a lot more Gnomon videos in the future! Truly priceless information!

Sculpting a Female Bust

Warrior Update

Here is some new work on the warrior model. Enjoy.

Thursday, April 17, 2008

Warrior Update

Ive made some more progress on the warrior figure. I think its coming along pretty well.

Monday, April 14, 2008


I thought I would post this is it is relevant to CG. I applied to be a SIGGRAPH student volunteer in the early days of January. I just recently got an email stating I had been accepted to the program ( I was one of 500 out of a few thousand). I then saw I had another email saying that they had overbooked the amount of volunteers they need, and since I was in the younger age group, I had been waitlisted :(
So if anyone cannot make the event, I (and a few others) will be selected to take their place. So hopefully someone will drop!

Saturday, April 12, 2008


I decided to do something fun with the study I was doing. I have decided to turn him into a Medieval warrior of some sort. Here is the progress so far, as well as a rough idea of what it will look like in the end (hopefully).

Full Body Study

This is a male body that I have been working on for a few hours now. Just done as an anatomy study really, but he will be posed in a more dramatic stance (hence the painful facial expression) when I get more of the basic anatomy laid out.

Thursday, April 10, 2008

Finished 'Blinded Man'

Okay I am calling this one 'done'. What project is ever really done?
I could spend the rest of my life tweaking this, so I figure Ill get more out of starting a new project at this point.

So anyway, here is where the 'Blinded Man' (As I have opted to call him) stands as a completed work.

Monday, April 7, 2008

Face Update

I did some more work on the face, adding wrinkles and such. As I look at it now, I see alot that can be improved, but I think its coming along.

Saturday, April 5, 2008

The Blind Man

So I was messing around with PolyPaint in Zbrush and I decided to be more creative with the head. I painted on skin texture and then let my creativity take over and I ended up with this. It is supposed to be some sort of a medieval peasant who had his eyes removed as a means of punishment. Hope you like it!

Friday, April 4, 2008

My first head study

This is the first head study I have ever done in digital medium. I think the results were pretty decent for an initial attempt.

1st Post

Hello Everyone. I am starting this blog as a sort of showcase for my 3D Artwork. I have been working in 3D for little less than a year now. I am focusing specifically on character design and development. I will be updating this blog from time to time, posting my most recent works. I thank all who take the time to view my work and appreciate any comments or critiques you may have in regards to my work.