Sunday, March 22, 2009

Demon WIP

I got sort of sick of the cartoony demon. Sculpting cartoons isnt nearly as fun as realistic things. Here is another interpretation of a demon. This is the sort of stuff I can only think up at 6:00am (the current time) :)

Saturday, March 21, 2009

Stylized Character Bust

Here is a stylized character bust I created in class today as an exercise.

Thursday, March 19, 2009

Finished Barrier

I finished the barrier today. It was a good exercise. Textures painting in Photoshop. Render from the Maya viewport. Maya sucks at rendering normal maps.

Concrete Barrier Game Asset

I decided to do a quick game model tonight. Modeled Low-Res in Maya, sculpted in Zbrush, normal map out of Zmapper. Turned out alright I think for less than an hour. I plan on painting a color/spec map as well, and normal mapping the rebar with the Nvidia Plugin/CrazyBump.

Sunday, March 15, 2009

Elven Gauntlet

A gauntlet done in the same style as the shield. I am going to start a full suit of armour in the near future.

Saturday, March 14, 2009

Elven Shield Timelapse

Someone on ZBC requested a tutorial on how I sculpted the details on the elven shield, so I created another one for a demo and just as an exercise. Its fun! Here is the video and the final result.

Elven Shield

This is an elven shield concept sculpt that I created for my Zbrush Texturing class with Ryan Kingslien. This is one of the first serious hard surface pieces I have ever done. It took me about 5 hours. I plan on creating better edges, making a game mesh, texturing and normal mapping it as an in game asset. Maybe a demo reel piece depending on far I go with it. Thanks for viewing!

Thursday, March 12, 2009

Muslim Male head study

I did another head study from a sphere for Ryan's class. I like this one more than the female. It has more character.

Monday, March 9, 2009

Speed Sculpt for Class

A head speed sculpt for Ryan Kingslien's Zbrush class.