I got sort of sick of the cartoony demon. Sculpting cartoons isnt nearly as fun as realistic things. Here is another interpretation of a demon. This is the sort of stuff I can only think up at 6:00am (the current time) :)
Saturday, March 21, 2009
Thursday, March 19, 2009
I decided to do a quick game model tonight. Modeled Low-Res in Maya, sculpted in Zbrush, normal map out of Zmapper. Turned out alright I think for less than an hour. I plan on painting a color/spec map as well, and normal mapping the rebar with the Nvidia Plugin/CrazyBump.
Sunday, March 15, 2009
Saturday, March 14, 2009
This is an elven shield concept sculpt that I created for my Zbrush Texturing class with Ryan Kingslien. This is one of the first serious hard surface pieces I have ever done. It took me about 5 hours. I plan on creating better edges, making a game mesh, texturing and normal mapping it as an in game asset. Maybe a demo reel piece depending on far I go with it. Thanks for viewing!