-add in more bone exposure (spine, clavicles) -refine decay -add in more facial details -experiment with hair options -poly paint -displacement map and render in mental ray
I really want to take this to completion as a portfolio piece.
I have been working in 3D for since Spring of 2007. I am focusing on environment/prop modeling, texturing, character design/creation, and lighting/rendering. I am currently studying Computer Graphics and Digital Art at Springfield College, class of 2010, and just finished up a semester abroad at the the Gnomon School of Visual Effects in Los Angeles, CA. I eventually hope to work as a digital artist for either the game or film industry.
No comments:
Post a Comment