So recently I have been playing around with a hand-painted, Warcraft-esqe style of texturing. One is a sword I am doing for personal work, and the other my first entry in the game-artists.net texturing challenge.
Here is my entry for the Game Artist Speed Texturing Challenge #42: Stump and Stone. I had 120 minutes to create as many maps as we wanted for the supplied model. I had time to create a pretty decent diffuse and spec map, but my normal map left a lot to be desired.
I have been working in 3D for since Spring of 2007. I am focusing on environment/prop modeling, texturing, character design/creation, and lighting/rendering. I am currently studying Computer Graphics and Digital Art at Springfield College, class of 2010, and just finished up a semester abroad at the the Gnomon School of Visual Effects in Los Angeles, CA. I eventually hope to work as a digital artist for either the game or film industry.