Here is my entry for the Game Artist Speed Texturing Challenge #42: Stump and Stone. I had 120 minutes to create as many maps as we wanted for the supplied model. I had time to create a pretty decent diffuse and spec map, but my normal map left a lot to be desired.
Viewport Render:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGbUjBIZr-v83I-aBfAgcdk_qTS5lB98I6YuC0MQJ3-E5s2-Pd3jZT3-tZTzbUqpyTVgAKPXVRfZlQB0vRitCQp-JhbvSyqZ2smnUmo72uNZwVNN_df9vh-ro8ESP3JusteqUuBnq-Srs/s400/render.jpg)
Maps:
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