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Wednesday, October 14, 2009
New Level
We began our main level project in Game Design class this week. I have tried to sort of take head of the project, drawing out a layout for the level, a look/influences sheet, outlining each main area of the level and assembling a texture library to ensure different artists models have some sort of level of continuity. We are creating an English influenced Medieval Village, located in a valley area. I will post more details later, but for now, here is a house I have created, both for the level, and to demonstrate the look we are trying to achieve, as well as a modular window, that can be swapped around into different house models. I am going to try and create many of thee modular house/building pieces, allowing whoever assembles them in the level, the ability to mix and match, saving time and resources.
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![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisrpftvBoo7JEe_BrtfJmqKXTDkP6c1gR48qEEdPFP2-18Nx37WiT8qQJvDhS8DhyFe30BRE1HZd6k_GDZjQtBqCJ2RB70Yzv9zK4bo2LOx-wWaLBWdmP3CiaduDvT-u9onB4kgxH49yY/s400/36245859.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisrpftvBoo7JEe_BrtfJmqKXTDkP6c1gR48qEEdPFP2-18Nx37WiT8qQJvDhS8DhyFe30BRE1HZd6k_GDZjQtBqCJ2RB70Yzv9zK4bo2LOx-wWaLBWdmP3CiaduDvT-u9onB4kgxH49yY/s400/36245859.jpg)
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