Thursday, October 15, 2009

More House Work

Created more modular parts for the house tonight. Roof windows, catwalk, tower are all separate meshes, with separate UV space, so they can be mixed and matched in the engine, saving on resources. Still a few more modular parts to model. Hopefully will get them all texture tomorrow.

Update on Warcraft Inspired Low Poly Sword

I decided to finish up an old project the other day. Really more of a handpainted texture exercise. I think it turned out alright, but I need to study Blizzards techniques a little more.

Wednesday, October 14, 2009

New Level

We began our main level project in Game Design class this week. I have tried to sort of take head of the project, drawing out a layout for the level, a look/influences sheet, outlining each main area of the level and assembling a texture library to ensure different artists models have some sort of level of continuity. We are creating an English influenced Medieval Village, located in a valley area. I will post more details later, but for now, here is a house I have created, both for the level, and to demonstrate the look we are trying to achieve, as well as a modular window, that can be swapped around into different house models. I am going to try and create many of thee modular house/building pieces, allowing whoever assembles them in the level, the ability to mix and match, saving time and resources.


Wednesday, September 30, 2009

Recent Work

Hey Everyone. Its been awhile since I had a chance to post some newer work. I was pretty busy all summer interning at Sputnik Animation, and sort of taking a break from 3D after an intense semester at Gnomon. But now I'm back, final year at Springfield, and the 3D work is starting to crank up. I am in a Video Game Design class working as a environment/prop modeler and texture artist. I am also starting to work on a short animation exploring the interrelationships between surreal Dali pieces. Should be interesting. Anyway, here are some game assets I have created for the game design classes test level. Any crits are appreciated.





Sunday, June 14, 2009

Handpainted Textures

So recently I have been playing around with a hand-painted, Warcraft-esqe style of texturing. One is a sword I am doing for personal work, and the other my first entry in the game-artists.net texturing challenge.



Sunday, June 7, 2009

Keg Cart

I modeled/textured this cart in the past few days. Most as a texturing exercise.





Wednesday, June 3, 2009

Game Artist Speed Texturing Challenge #42

Here is my entry for the Game Artist Speed Texturing Challenge #42: Stump and Stone. I had 120 minutes to create as many maps as we wanted for the supplied model. I had time to create a pretty decent diffuse and spec map, but my normal map left a lot to be desired.

Viewport Render:


Maps: