Thursday, October 15, 2009
More House Work
Created more modular parts for the house tonight. Roof windows, catwalk, tower are all separate meshes, with separate UV space, so they can be mixed and matched in the engine, saving on resources. Still a few more modular parts to model. Hopefully will get them all texture tomorrow.
Update on Warcraft Inspired Low Poly Sword
Wednesday, October 14, 2009
New Level
We began our main level project in Game Design class this week. I have tried to sort of take head of the project, drawing out a layout for the level, a look/influences sheet, outlining each main area of the level and assembling a texture library to ensure different artists models have some sort of level of continuity. We are creating an English influenced Medieval Village, located in a valley area. I will post more details later, but for now, here is a house I have created, both for the level, and to demonstrate the look we are trying to achieve, as well as a modular window, that can be swapped around into different house models. I am going to try and create many of thee modular house/building pieces, allowing whoever assembles them in the level, the ability to mix and match, saving time and resources.



Wednesday, September 30, 2009
Recent Work
Hey Everyone. Its been awhile since I had a chance to post some newer work. I was pretty busy all summer interning at Sputnik Animation, and sort of taking a break from 3D after an intense semester at Gnomon. But now I'm back, final year at Springfield, and the 3D work is starting to crank up. I am in a Video Game Design class working as a environment/prop modeler and texture artist. I am also starting to work on a short animation exploring the interrelationships between surreal Dali pieces. Should be interesting. Anyway, here are some game assets I have created for the game design classes test level. Any crits are appreciated.





Sunday, June 14, 2009
Handpainted Textures
Sunday, June 7, 2009
Wednesday, June 3, 2009
Game Artist Speed Texturing Challenge #42
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