Last night I managed to finish the Stonewall, and I updated an older barrel texture to make it look slightly more old world for use in our level.
Thursday, October 22, 2009
Wednesday, October 21, 2009
Texture Maps
Medieval Stone Wall
Tuesday, October 20, 2009
Monday, October 19, 2009
Stone Wall
Sunday, October 18, 2009
Friday, October 16, 2009
Thursday, October 15, 2009
More House Work
Update on Warcraft Inspired Low Poly Sword
Wednesday, October 14, 2009
New Level
We began our main level project in Game Design class this week. I have tried to sort of take head of the project, drawing out a layout for the level, a look/influences sheet, outlining each main area of the level and assembling a texture library to ensure different artists models have some sort of level of continuity. We are creating an English influenced Medieval Village, located in a valley area. I will post more details later, but for now, here is a house I have created, both for the level, and to demonstrate the look we are trying to achieve, as well as a modular window, that can be swapped around into different house models. I am going to try and create many of thee modular house/building pieces, allowing whoever assembles them in the level, the ability to mix and match, saving time and resources.
Wednesday, September 30, 2009
Recent Work
Hey Everyone. Its been awhile since I had a chance to post some newer work. I was pretty busy all summer interning at Sputnik Animation, and sort of taking a break from 3D after an intense semester at Gnomon. But now I'm back, final year at Springfield, and the 3D work is starting to crank up. I am in a Video Game Design class working as a environment/prop modeler and texture artist. I am also starting to work on a short animation exploring the interrelationships between surreal Dali pieces. Should be interesting. Anyway, here are some game assets I have created for the game design classes test level. Any crits are appreciated.
Sunday, June 14, 2009
Handpainted Textures
Sunday, June 7, 2009
Wednesday, June 3, 2009
Game Artist Speed Texturing Challenge #42
Sunday, March 22, 2009
Demon WIP
Saturday, March 21, 2009
Thursday, March 19, 2009
Finished Barrier
Concrete Barrier Game Asset
Sunday, March 15, 2009
Elven Gauntlet
Saturday, March 14, 2009
Elven Shield Timelapse
Elven Shield
This is an elven shield concept sculpt that I created for my Zbrush Texturing class with Ryan Kingslien. This is one of the first serious hard surface pieces I have ever done. It took me about 5 hours. I plan on creating better edges, making a game mesh, texturing and normal mapping it as an in game asset. Maybe a demo reel piece depending on far I go with it. Thanks for viewing!
Thursday, March 12, 2009
Muslim Male head study
Monday, March 9, 2009
Thursday, February 26, 2009
Wednesday, February 25, 2009
Threedy.com Sculpting Challenge #14: Celebrity Caricature
Sunday, February 15, 2009
Saturday, February 14, 2009
Monday, February 9, 2009
Zombie Update
Sunday, February 8, 2009
zombie bust WIP
Hey everyone!
I started a Zombie bust today. I am placing bone structures underneath the skin, and then chipping away, using Ryan Kingsliens "Zombie Brush" mainly. I still need to add more detail to the face, and then address the other sections of the bust. I need to build zsphere clavicles and a spine as well, to expose those. But its a fun exercise!
I started a Zombie bust today. I am placing bone structures underneath the skin, and then chipping away, using Ryan Kingsliens "Zombie Brush" mainly. I still need to add more detail to the face, and then address the other sections of the bust. I need to build zsphere clavicles and a spine as well, to expose those. But its a fun exercise!
Tuesday, February 3, 2009
Dancers
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